Cyberpunk 2077 developer defends "hard decisions" around cutting content

Yolanda Curtis
October 27, 2020

With less than a month to go until release, fans are going to be eyeballing everything they can about the upcoming game.

The developer assured that the game is not light of content because there are a lot. In response to gamers lamenting that bit of news, Cyberpunk 2077's senior level designer Miles Tost released a statement on the game's Discord server that's now been released on its official forums.

CD Projekt Red's latest title, Cyberpunk 2077, may be one of the most anticipated games coming out this year, and with the track record of releases the studio has had in the past, The Witcher III being their biggest, fans have high expectations for their vision of a cyberpunk future. They did share a statement in regards to that in order to appease the anxious fans.

"Removing features and [balancing] scope is a common part of the development process". "You can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo". "Of course we iterate and change stuff and of course we also will have ideas that sound great on paper but then doesn't end up working out well in the game with all the other features", Tost added.

Cyberpunk 2077 is described as an open-world, action-adventure game set in the futuristic location of Night City.

Another piece of cut content that's now missing from the game is vehicle customization. "In the end, it is all about how much fun the game and it systems provide you and we are doing our best to make sure it is as great of an experience as it can be". Sometimes to guarantee that, "you have to make tough decisions". Tost remembers that CDPR "estimated players would max out The Witcher 3 at 100 hours", which is probably 72 hours shy of an accurate estimate. Miles Tost actually confirmed the game's inclusion of that mechanic during an interview with Game Fanatics at E3 2019.

Following multiple delays due to the game's production and the studio's desire to give the most flawless vision to the player, tons of things have been trickling in to show just how that hard work has paid off.

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