Oculus Go Sales to End, no new Apps After 2020

Yolanda Curtis
July 4, 2020

If you have one, now's the time to load it up with software.

Oculus launched the Quest with a highly curated app selection aimed at giving new VR users a consistent experience.

Facebook plans to stop selling the Oculus Go, the standalone, affordable virtual-reality headset that often attracts VR newcomers seeking an entry-level device. This will include a new way for developers to distribute apps for the headset without going through the Oculus Store, with the company set to release more details later.

The little grey headsets launched a couple of years ago, bridging the gap between the Samsung Gear VR and Oculus Rift.

"The community response has been overwhelmingly positive, and you've told us loud and clear that 6DOF feels like the future of VR", the company wrote. "We'll end sales of Oculus Go headsets this year as we double down on improving our offerings for Quest and Rift". Also, sideloading, which has become a popular workaround for apps that aren't available on the store, will be unnecessary, which will make countless VR apps far more accessible to the average Quest owner. The product features built-in tracking and six degrees of freedom (6DOF), enabling you to fully walk around and immerse yourself in the VR environment. However, Facebook will not add any new Go apps into the store after December 18, 2020. While you won't be able to buy the headsets Oculus will: "continue to maintain the system software with bug fixes and security patches through 2022".

Facebook will discontinue the Oculus Go after its current stock runs out.

The Oculus Go was designed as a cheap option for non-gaming applications like VR video services; in 2018, Walmart ordered several thousand Go headsets for employee training. Oculus led the way with its first commercial VR headset in early 2016, following its successful Kickstarter campaign and subsequent acquisition by Facebook, and has seemingly been the brand to beat ever since. The sub-$200 Oculus Go, on the other hand, may be unappealing to prospective VR headset buyers; it only offers three-degrees of freedom (3DOF), which means the headset tracks a limited number of head-motion signals.

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