Valve is 'looking forward' to mods that remove VR from Half-Life: Alyx

Yolanda Curtis
March 25, 2020

Despite a clear focus on VR, Valve is certain you'll see a non-VR mod for Half-Life: Alyx eventually. Half-Life: Alyx hit a peak concurrent player count of 42,858 - absolutely smashing the record of Boneworks, with a peak of 8717 when it launches in late 2019.

But Valve's game engine, which allows mod support, may still be our savior in this regard. Only time will tell if Valve sees potential for Half-Life's future in VR. "I'd like to believe that we're as good as we've ever been at building Half-Life at this point, and I hope we continue to make some more". Of course, this support was not a full support.

In an interview with VGC, Valve's Robin Walker, lead designer of Team Fortress 2 and programmer on Half-Life: Alyx, says a mod that removes VR from HL:A isn't a bad idea at all.

Continuing his comments, Robin Walker said, "I'm looking forward to (Mode)". "Number of concurrent Twitch viewers (300k) is 7x the amount of concurrent players, showing that many are watching the game as they likely do not have the hardware to experience it themselves".

"As a result, when people reach the version without VR and lose all the things gained by turning to VR, they will understand very well why we made this choice". You don't get that experience by simply sitting down, and that's part of the fun.

Making a VR-exclusive sequel in a popular franchise like Half-Life might seem like a potential bottleneck for those apprehensive about the buy-in price, but the aforementioned sales numbers seem to belie that notion. But he and I are both here to tell you it probably won't be as good as the real game.

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