NVIDIA DLSS 2.0: A Big Leap In AI Rendering

Yolanda Curtis
March 26, 2020

Nvidia DLSS 2.0 is now here, and in a way, even has been since CES 2020. Even if a game supported lower resolutions, so much of the burden was placed on your graphics card's tensor cores that it spent less horsepower rendering frames, which meant the performance trade-offs at 1080p resolution were "probably not the best", Nvidia's Tony Tamasi admitted in a briefing with reporters.

The basic premise of DLSS is that using deep learning and AI the Nvidia RTX technology can offer improved frame rates and visuals while also diminishing the workload for your system.

You can try DLSS 2.0 for yourself today in either Wolfenstein: Youngblood or Deliver Us to the Moon, while the patches for Mechwarrior 5 and Control DLC will be made available later this week. Nvidia claims that DLSS 2.0 uses a new AI model that runs twice as fast as the model of the original DLSS, which is a rather significant performance boost.


The power of DLSS 2.0 will become a reality in some top tier video games. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games.

Superior Image Quality - DLSS 2.0 offers image quality comparable to native resolution while only having to render one quarter to one half of the pixels.

Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS 2.0 is a new and improved deep learning neural network that boosts frame rates while generating handsome, crisp game images. "This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled", NVIDIA says. If you own a GeForce RTX graphics cards, you can play DLSS 2.0 games the way you want to.


Plus, with Nvidia's announcement of its partnership with Unreal to build DLSS tools directly into a new Unreal Engine 4 branch, the number of developers that could build their games from the ground up with ray tracing and DLSS optimizations baked in just got a lot larger in an instant. The launch of the manufacturer comes along with the API DirectX 12 Ultimate, which allows the development of games with better levels of lighting, shadows and textures and will be present in the new Xbox Series X. With the revised AI model being used for DLSS 2.0 any developer should be able to add support into their game without needing to work directly with Nvidia. For reference, DLSS 1.0 topped out at 2X upscaling, which is now the minimum offered thanks to the tensor core performance optimizations-and that's in the image-enhancing Quality mode.

DLSS 2.0 is easier for developers to access, and with a single network for all the machine learning, we should see a ton of new games featuring the technology - and we can't wait to see all the new DLSS-packed PC games.

Another important change is that DLSS 2.0 is now more widely useable. A new driver specifically for MechWarrior 5: Mercenaries will be available from Nvidia by the time you read this, and you'll need this in order to access the DLSS 2.0 goodies.


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