Shuhei Yoshida Isn't Sony's Head Of Worldwide Studios Anymore

Yolanda Curtis
November 9, 2019

As the new Worldwide Studios president, Hulst will oversee Sony Interactive Entertainment's 15 internal studios developing games for PlayStation consoles.

Having co-founded Amsterdam-based Guerrilla Games back in 2000, the studio is best known for the Killzone franchise and most recently Horizon Zero Dawn, which launched in 2017 for PlayStation 4.

In addition to Hulst's announcement, SIE has also confirmed that PlayStation veteran Shuhei Yoshida will leave his role at WWS to lead a new company initiative.

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While specific teams weren't mentioned, it has been noted that Sony is trying to go for even more of an indie presence this time around.

The posture of Around the globe Studios President is a huge objective for Herman Hulst to adapt to, even so, he is up for the problem!

According to Jim Ryan, President and CEO, Sony Interactive Entertainment, "Impressive talent, a vibrant game ecosystem, and support from the government are key reasons why we have chose to take our partnership with Malaysia to the next level".

"I have worked closely with PlayStation and the entire Worldwide Studios family since 2001, and I have the utmost respect and admiration for the creative talent and ambitious ideas within the network of studios across the US, Europe, and Japan", the new Head of Worldwide Studios said. The executive said he is beyond excited to have the opportunity to lead an inspired and talented team whose singular mission is to build wonderful games for PlayStation fans.

"I think this will be where Shuhei Yoshida's new task [of working with indies] will come in". "Worldwide Studios is a critical part of the future success of the company, and we must deliver on the promise we have made to gamers to create imaginative and exciting content that is truly unique to PlayStation. I have no question Hermen can lead our teams to produce powerful and varied activities at a continuous cadence".

It's a strong signal of Sony's continued support for independently developed games, which it's championed in the past but whose support has seemingly slowed in recent months. He will now lead a new initiative focused on "nurturing" external independent developers, providing them with the tools, technology and services they need to reach PlayStation's community of gamers.

"One thing that makes me particularly optimistic that what we're hearing from developers and publishers, is the ease in which they are able to get code running on PlayStation 5 is way beyond any experience they've had on any other PlayStation platform", Ryan said.

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