The PC Version of The Division 2 Will be Bypassing Steam

Yolanda Curtis
January 10, 2019

Traditionally, Valve takes a 30 percent cut from all sales on steam.

A games store with only a handful of games on it, though, isn't much use, and it's here that Epic's partnership with Ubisoft comes in: Tom Clancy's The Division 2, the follow-up to 2016's Tom Clancy's The Division, will be launching on Epic Games Store.

Since the Epic Game Store's launch, some PC gamers have expressed annoyance at being asked to manage another online store and game launcher in addition to Steam's de facto Steam standard.

Ubisoft revealed the PC minimum and recommended system requirements for The Division 2, and it turns out that they're quite tame.

"We entrust Epic to deliver a smooth journey for our fans, from preordering the game and enjoying our Beta to the launch of Tom Clancy's The Division 2 on March 15", Ubisoft vice president of partnerships Chris Early said in the announcement.

The online action-RPG sequel comes out on March 15 on PC, PlayStation 4, and Xbox One.

Epic Games" ever-popular "Support-A-Creator' program in Fortnite: Battle Royale is set to be available in Ubisoft's 'The Division 2'.

In fact, Ubisoft continuously released new content for the game over the course of three years, building a powerful and eager community.

Ubisoft titles previously released on Steam, including the first Division game, will remain on the service for now.

The news doesn't stop there, however, as Ubisoft also confirmed that they'll be partnering with Epic to bring future titles to the platform as well. Ubisoft and Epic say they're now working to integrate key components of Ubisoft's Uplay ecosystem and Epic's online services to give players more seamless social features. And the Epic Games Store is gaining clout awfully quickly, especially now that a title as big as The Division 2 has signed a semi-exclusive deal that excludes its biggest rival. Ubisoft fully supports Epic and their third-party distribution model, which is in the long-term, beneficial for publishers both large and indie and the video games industry.

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