Microsoft testing new game-streaming service

Yolanda Curtis
October 8, 2018

Microsoft's press release states this will require little to no extra work for developers, and that its prioritising low latency, maintaining the visual experience of the original games, and making the touch screen UI viable for multiple game types.

Microsoft first talked about its cloud-based game streaming initiative back in March, before officially announcing the program at E3 a few months later. Developers of the more than 3,000 games available on Xbox One today, and those building the thousands that are coming in the future, will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work.

Microsoft's Corporate Vice President of Xbox Software Engineering Kareem Choudhry, who had previously suggested that the company would look for growth beyond the console with the cloud, announced Project xCloud with a blog post.


It's clear that Microsoft is pouring a lot of money into xCloud's funding.

"To realize this vision, we know we must make it easy for developers to bring their content to Project xCloud".

Microsoft has finally revealed more details about its game streaming technology, which the company has been drumming up for a while now.


It is also working with advanced networking technologies like 5G and Microsoft's own Azure network worldwide to ensure latency will be an issue of the past. If you don't have an Xbox One controller, touch controls are also available. Game-streaming services themselves are not new: Sony has its PlayStation Now service; Ubisoft is partnering with Google to have Assassin's Creed Odyssey stream in the Chrome browser; and Capcom's Resident Evil 7 is available on Nintendo Switch in Japan via streaming.

We are testing Project xCloud today.

Project xCloud will leverage Microsoft's existing data centers across the globe, literally loading up servers with the component parts of multiple Xbox One consoles, and using these to run the games streamed directly to your mobile device of choice. Targeting 4G and 5G mobile networks for portable play may seem impossible, but Microsoft seems confident that they can make it work. Currently, the test experience is running at 10 megabits per second.


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