Sony blocks Fortnite cross-play on Switch

Yolanda Curtis
June 17, 2018

Fils-Aime noted Nintendo has "always had great business relationships across the developer-publisher community", and that one factor fans wanting these games on Switch may not be considering is the timing of development and Nintendo's conversations with developers and publishers.

However the Japanese firm came under fire after blocking cross-play capabilities for Fortnite between the PlayStation 4 and Nintendo Switch, despite other platforms allowing the same system. And if there was any hope that things might change, Sony's statement closed by saying, "We have nothing further to add beyond this at this point".

The world's most popular game was confirmed for Nintendo's handheld console hybrid during its E3 presentation yesterday, and it was available to download less than an hour later. As an Xbox One player, I simply logged into my account on the Switch and saw my character and Battle Pass progress exactly how I left it on the Xbox One.

Acknowledging that Sony's choices regarding cross-platform play are theirs to make, Nintendo of America President Reggie Fils-Aime explained Nintendo's commitment to cross-play comes from wanting to embrace the developer's vision. These links leave Siliconera. If you've never played Fortnite, you really shouldn't start on the PS4. The Switch only just received Fortnite in their gaming catalog this week.

After the release of Fortnite on the Nintendo Switch, both Sony's and Nintendo's share prices have dipped. Now those kids want to play a game together and they can't because their parents bought different consoles.

Obviously, if you don't consider what people actually want and only the sales numbers, you can see why Sony doesn't want cross-play. Nintendo is also not forgetting about its 3DS gamers and have discounted a bunch of 3DS games. They are even angrier that Sony never warned them that they could be locked out of playing on the Switch.

He noted that developers are seeking a platform to easily include in a development cycle, a large install base of console owners, and active players looking for more.

"We do [believe people will subscribe], and I say that because what we've laid out is a proposition where, yes you get the competitive play accessibility, you also get the cloud save, and you get access to the legacy content".

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