We Happy Few Delayed, New Release Window Announced

We Happy Few Delayed, New Release Window Announced

Yolanda Curtis
January 21, 2018

We Happy Few has received a few mixed reactions ever since its release in Early Access, but developers Compulsion Games have been trying to iron out the kinks as best as they can. So we went back to the drawing board and made a couple of big decisions: "we brought forward a number of story moments, to get into the action faster, and also rebuilt the whole first island for Arthur".

First revealed in February of 2015, development of We Happy Few has seen several delays and setbacks. Not all of the news today is bad however, as Compulsion Games also revealed a part of the narrative for the second main character, Sally.

In the video, Sam Abbott, Chief Operating Officer, and Laume Provost, Creative Director, explain the reasoning for the delay. We Happy Few developers have always been transparent with their weekly updates, and this open dialogue with the community makes the delay more understandable. In this alternative 1960s England, conformity is key.

Pushing the release date back, while not always an easy thing to do, is a good choice if the alternative means releasing an incomplete or unpolished game. The price increase that accompanied that announcement was met with some criticism, especially since the game was already available in Early Access and would not be getting any additional updates until the final release.

So, we find ourselves caught between Early Access (where it's important to have a price that reflects the current game) and the eventual release of the full game with increased scope (which we believe reflects a traditional retail game). They will also be disabling the option to pre-purchase the game at the end of this month, and will be re-enabling purchase "closer to launch when more info and materials on the game will have been released, giving players more clarity on what they can expect in the full version of We Happy Few". It is set to feature three narrative campaigns, however it was one of these that caused the team to pause and reevaluate their release date of We Happy Few.

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