Star Wars Battlefront II Developer Receiving Death Threats over Microtransactions

Yolanda Curtis
November 13, 2017

To unlock them, players will need to spend in-game currency earned from hours of play.

There's just one problem: Its progression system is totally busted. I paid $80 to have [Darth] Vader locked?' the EACommunityTeam responded to criticisms of the game's heroes, with playable characters such as Darth Vader locked from the outset and requiring a ton of credits in order to unlock them.

If you want to take a look at the numbers that were crunched over on Reddit, you can find that here.

The issue is a play mechanic called 'loot crates.' They're unpopular, especially among core players, but they're immensely profitable and are becoming more and more common in today's games. They claim this setup was all about creating a "compelling progression path" and to "provide players with a sense of pride and accomplishment".

"Pride and accomplishment." When I unlock or achieve something in a game I do have a bit of pride, that's true, but by the 40 hour mark that accomplishment is usually beating a massive game. Obviously EA's community team can't start saying that decisions were made so more people would invest in micro transactions, but it's clear from what is happening.

In response to the community team's declaration that they want players to feel "pride and accomplishment", one user said: "Wow that is a frightful response". Probably not. With a franchise like Star Wars and the legacy of this gaming series, the complaints of core players are likely to be harder to hear over the mass market audience that's buying the game this holiday season. Still, it feels like something insidious is at play here. If you are unhappy with this progression system, make your voices heard by criticizing the feature respectfully or just outright refusing to purchase the game. Sound design is predictably top notch, with punchy, authentic blaster noises and film-accurate scores that make it easy to get lost in the action.

And then there's the single-player campaign, which lets you play as Imperial commander Iden Versio in an original storyline that follows the collapse of the Empire after the original trilogy.

EA's new Star Wars title is still days away from the official launch, but Battlefront II and its lofty in-game prices have already provoked outrage among gamers.

Star Wars Battlefront II releases for the PlayStation 4, Xbox One, and PC on Friday, November 17.

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