Lucasfilm isn't a fan of microtransactions in Star Wars Battlefront 2 either

Yolanda Curtis
November 20, 2017

CoD WW2 has been out for a while now and the sales of the game have come to a decline as well with the passage of time and that is another indication of Star Wars Battlefront 2 sales not being as good as the first game. Our friend at Digital Foundry has just shared a new video that compares the performance of Frostbite Engine (the tech DICE used for the development of Star Wars Battlefront II) on PC, Xbox One X, and PC.

Earlier today, Electronic Arts chief executive officer Andrew Wilson had a phone call with The Walt Disney Company chief executive Bob Iger about Star Wars: Battlefront II, according to sources familiar with the situation.

As EuroGamer points out, 2015's Star Wars: Battlefront was the biggest launch ever for a Star Wars game in the United Kingdom.

I think we all know where Evan can shove his microtransactions. The various planets, character models, vehicles and whatnot all appear lovingly recreated here, even if they're piped into a system that gives them little interesting to do.

The game's problems started when publisher EA tried to rationalize its incorporation of microtransactions and hero unlocks - resulting in the most-downvoted comment in Reddit's history.

That they felt comfortable releasing a game with such contempt for its own player-base who paid "merely" £45 for the base retail game is appalling, and that "vanilla" PS4 owners are left with a jittery mess of a multiplayer mode only compounds how insulting a proposition Battlefront II feels at present.

"That's why we support EA's decision to temporarily remove in-game payments to address fan concerns".

Gamers do get great value for money on some games, there's no doubt about that.

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