Belgium Gaming Commission equates loot boxes to gambling

Pablo Tucker
November 22, 2017

The move by Belgium's Gaming Commission could have far-reaching consequences since many properties, not just Star Wars: Battlefront II (who placed microtransactions in the country's cross-hairs), implement loot boxes in one form or another.

The Belgium Gaming Commission ruled that loot boxes are gambling because they mix money and addiction, according to a Google translation of the VTM story.


With the next step to look at banning them all together.

Defenders of loot boxes usually cite rising game development costs or a games-as-service model as reasons for their inclusion, or play them off as an innocuous option that is easy to ignore. The Netherlands are also looking into the nature of loot boxes.


"Mixing gambling and gaming, especially at a young age, is risky for the mental health of the child", Geens said in a statement. Belgian Minister of Justice Koen Geens added, "Mixing gambling and gaming, especially at a young age, is risky for the mental health of the child". I've reached out to the Gaming Commission for more information, and will update if I receive a reply. Conversely, since you know exactly what you're paying for, other forms of in-game purchases are still okay in their book. However, it still takes time to see that passed into law (assuming it gets passed at all).

"We have to go to Europe".


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