PlayerUnknown's Battlegrounds developer "concerned" Fortnite is copying their game

Pablo Tucker
September 22, 2017

However, Bluehole says that they are concerned that Fortnite "may be replicating the experience for which PUBG is known".

In September, Epic Games announced a new free-to-play battle royale mode with the exact same set up, for its PS4, Xbox One and PC survival game Fortnite. He confirmed that this has never been a subject of discussion between the two parties and "we [Bluehole - Ed] don't feel that it's right". As far as games go, Fortnite's Battle Royale and PlayerUnknown's Battlegrounds (PUBG) are nearly exactly the same game with some differences. A few months ago Epic's Unreal Tournament team began experimenting with the mode while the original Fortnite team kept updating the core game.

In perhaps the most eye-opening part of the release, however, Kim seemed to have stoked the flame a bit further, insinuating that this is just the beginning of Bluehole's qualm with Epic Games. But the difference is that Bluehole seemingly has no relationship with Rockstar Games. It will be free-to-play, which could see the release undercutting PlayerUnknown's Battlegrounds' sales.

PlayerUnknown's Battlegrounds studio Bluehole is beefing with Fortnite developer Epic Games because the former thinks the latter is too closely copying its game mechanics.

World of Warcraft and Call of Duty dealt with the same games chasing their greatness. Automaton Games completed an investment round led by Cambridge Venture Partners to create their massive shooter and it includes a space where up to 400 players compete to be the last person standing. They, at least the Vice President and Executive Producer for Bluehole, Inc, are a bit upset with Epic's release of Battle Royale.

Meanwhile, the game's creator Brendan Green (aka PLAYERUNKNOWN) was asked about other companies replicating the Battle Royale experience during a recent Reddit AMA.

I am sure that PlayerUnknown's Battlegrounds is a fantastic title- you don't get to selling over 10 million copies, setting all manner of records, and winning rave acclaim from everybody, if you aren't meeting a certain standard of quality, after all.

Chang Han Kim closed, "The PUBG community has and continues to provide evidence of the many similarities as we contemplate further action".

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