Mass Effect Andromeda: Failure Even Before Launch

Pablo Tucker
March 20, 2017

This was a livestream of the game which means there was no editing being done here and the default Sara Ryder featured here has some visual features that are different in the final game with day one patch installed. Ralph, for his part, fueled the fire further, publishing follow-up posts that elaborated on Leost's alleged role in the development of Mass Effect: Andromeda and why the games' awkward facial renderings were primarily her fault.

Ian Frazier, the lead designer of Mass Effect: Andromeda responded to a tweet in regards to the day one patch for Andromeda. We get it, the game is having some animation issues; however, there are a more appropriate and productive ways to inform the publisher and developer of the issues. The online harassment campaign was then directed at a former employee of Electronic Arts, blaming her for the poor animations in the game.

Mass Effect: Andromeda is now just a couple of days away from release, but early copies have already been given to reviewers and big-name streamers for promotion, not to mention playable previews via EA Access and Origin Access. "These reports are false". Twitter user Ethan Ralph (of The Ralph Retort) posted screenshots under the tweet that appear to identify Leost as the lead animator on Andromeda before her profile was changed so we're not sure if she actually worked on the game or not and in what capacity.

Was this Stockholm Syndrome? This can not be helped as those that got an early access on the game confirmed that Mass Effect Andromeda is a failure in graphics.

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